The Raven How Do I Get Back in the Baroness Room

Start a new game > Choose Chapter 3 (on the same device as you played Chapters 1 and 2 for the bonus material) > Start game

CHAPTER 3: A MURDER OF RAVENS

So hopefully in this Chapter we will find out who got shot... I'm hoping LeGrand or Oliver followed Zellner up into the secret room and shot Inch; but you never know.

[ 1,000 points ]

A thief and a murder

Patricia and Adil are in bed together talking. They don't want Inch to find out about their plan. Oooh, we get to play as Miss Mayers now (I'm glad it's not Inch).

They have a conversation. Inch hid the first eye in the Baroness's luggage, they will break in and replace it with a fake, then steal the second in Cairo and Inch will get the blame. In London, the bobby was tipped off by Miss Mayers; but Adil didn't have time to replace it with the fake because of Inch's bomb. They've been double crossing Inch; and no-one else is clever enough to figure it out (except the Constable).

You exit the cabin automatically. Ah, that's who was on the other side of the stairs.

Inventory: Fake jewel

Read the journal to know the story based on Adil and Patricia-Alex's perspective. In the notes section: your real name is Alex and you are very smart. You met Adil in the south of France. He was a waiter, you are the daughter of a wealthy family. But neither of you really what you are. Awww, how romantic.

Enter the cabin; make a cutting remark about Adil being able to sleep anywhere.

Examine the bathroom, and again (Cabin chosen for central location)

Look in the mirror. I am Patricia Mayers. Young, attractive, clueless ;)

Look at Adil, and again (Daddy wasn't pleased when she brought him home... I wonder who Daddy is?)

Examine the hat box. They shopped for "Patricia Mayers", she's playing a part too.

Search the suitcase. She's pretending to be the dumb blond daughter of a wealthy family. You get necklace from her real father. Examine the suitcase again.

Leave the cabin

Examine the poster (at the top of the stairs), and again

Go into the saloon (David Kreutzer is playing the violin; Ms Miller un-subtly leaves with the professor to go up on deck)

Examine the salad tongs. You automatically take salad tongs.

Look at Captain diConti and Mr Kreutzer. Talk to them. Lady W insults him, Captain stops him leaving. Look at them again (tension!).

Talk to Lady Westmacott. (Ew, fake American accent) You have a conversation about prejudice, acting, the journey, and the violinist (he's a cad). Mr Kreutzer is unhappy and storms out, the captain follows. She tells you about her son, he was freeloader too.

Leave the saloon.

Go downstairs

Examine the model ship, and again

Examine the pin board

Look at the magazines. There's something about the exhibition. Look again.

Enter the medical centre

Talk to the Doctor automatically. He doesn't have time to chat, he is acting weirdly.

Examine the door to Legrand's cabin, and again

Go upstairs.

Listen at the door. Inch is arguing with the Baroness who is looking for something. Inch comes out. You automatically exit to the side deck

Look at David Kreutzer. Talk to him. Converse about Lady W (she's a hypocrite; he knows her son and some of her friends). He has a sister. Sadly hard work is not everything; never in the right place at the right time. Now he is empty, even though he seems have the life his father wanted; it's a front for his real life (thievery?). His hands are starting to shake from alcohol. He mentions his father's pistol... but it's gone!

Go to the rear

Examine the bath towel. Take the bath towel.

Examine the deck chair

Look at Captain diConti (he is drunk)

Go to the front

Examine the gangway

Go to the forecastle

Examine the door to the cargo hold

Examine the shuffleboard court

Look at Miss Miller and Professor Lucien. Adil and yourself followed the professor in London, in disguise, but best not interrupt. Shame - he had the jewel on him after all ;)

Go to the side deck

Go upstairs

Examine the door, and again

Examine the flag (by the lifeboat). Take the pole. It is placed by the ventilation shaft.

Examine the ventilation shaft. The thief enters though the ventilation shaft... in a white dress?! Examine again.

Use the pole with... Break the cover open. Nope.

Use the bath towel . Tie the bath towel around the wooden pole. To aid in climbing down.

Use necklace. Unscrew the cover with the penny. Not strong enough.

Use penny . Combine the penny with the salad tongs .

Use improviser screwdriver. Unscrew the cover

Climb into the ventilation shaft

As you watch, the baroness is looking at photos all over the floor. She exclaims "Jakob Aust! Now I've got you!" and leaves.

Examine the mannequin, and again

Look at the photos, and again (black and white photos from the 20s/30s)

Examine the notepad. The baroness wrote something down and took the paper with her.

Search the cupboard

Search the handbag

Examine the luggage

Examine the painting. Ooh, she's an art thief :)

Examine the door

Open the portable cupboard

Examine the glasses

Search the shelf

Search the drawer. Search the other drawer

Examine the bottles, and again

Examine the leather strap. Ah ha!

Explorer

Find the baroness' secret compartment.

Explorer

1 guide Offline Game Mode Single Player Main Storyline

[ BONUS: New pictures unlocked ]

Examine the slip - Nefertiti, Guernica, Ad and Buonarroti's Adam. A memory aid. Examine it again.

Examine the door, and again

Examine the mechanism (combination lock). Examine again. Symbols: Dog, cat, bear, rooster, etc: 8 symbols per cylinder. Examine a third time. If you had at least three you could guess the last.

Finish the investigation (twice) to exit

Leave the cabin (by the ventilation shaft). As you try and leave someone comes in and you hide under the bed. White trousers, they do something in the cupboard.

Examine the bed

Examine the cupboard. Is someone else after the eye? What does the Audiotape have to do with it?

Slide the chair under the opening

Leave the cabin

Now we need to find out the symbols. Go downstairs.

Go to the ship

Look at Dr Gebhardt. Talk to him. Ask him about the symbols. Famous bust of Nefertiti, no information. Guernica - crimes of his government? Ad - monogram of Albrecht Dürer, a German artist, wooden engravings, his work appears on German marks. Talk to him again, Buonarroti - no idea.

Go downstairs

Looks at the magazines. Picture of the bust of Nefertiti, 1913 permission to export for Germany, Second World War, Berlin 1956. Berlin... the Berlin bear! Find out where other works of art are located and which animals are associated with those cities. 1 down, 3 to go.

Go upstairs

Go into the saloon

Look at Captain diConti. Talk to him. Ask him about Lady W (Her father re-married someone younger, encouraged to write by her French tutor, in Egypt with her archaeologist husband - who died). Ask about himself (war hero, his body is a curse :(, the ship/ crew doesn't need/ want him). Talk to him again. Guernica - nope. Albrecht Dürer - artist, he lived in Italy for a while, called Alberto Durero in Spain. Buonarroti - Michelangelo B, greatest artist of all time, known by his first name, his famous statue of David, etc, the Sistine chapel ceiling - the creation of Adam - Vatican City, current pope - no animal? But the old pope - heraldic animal was the lion (Pope John XXIII). 2 down, 2 to go - we've got the first and the last.

Look at Baroness von Trebitz, and again.

Talk to Lady Westmacott. Guernica (no luck). Albrecht Dürer - she keeps telling you to look in books! She's no use.

Leave the saloon

Talk to the Doctor. Ask him about the captain, he inadvertently tells you he's a patient.

Go into the cabin (yours)

Talk to Adil. Talk about the man in the cabin, turning on the tape player... nothing playing. Tell him about the secret compartment. He tells you want you've already worked out. Guernica - Spain, city in the Basque region, bombed by the Nazis in the Spanish civil war at the request of General Franco. Picasso immortalised the bombing in his famous painting, maybe in Paris? Alberto Durero - pioneer of wood cuts, favourite motif, himself, his most famous is in the Prado in Madrid. A bear. Again, but why not. You now have 3, could guess the 4th, but lets try and find it. Talk to Adil again, and again.

[ 2,000 points (+1,000) ]

So far we have bear, ? , bear, lion. Surely we can find the 4th.

Leave the cabin.

Try the Doctor again? Ask about the Picasso. Nope.

Go into the saloon

Try Lady W again? Ask about the Picasso. Guernica is currently on display in the Museum of Modern Art in New York. New York? Nope, never been, probably an eagle? But wait, that poster in the corridor I keep checking, that has a coat of arms on it.

Leave the saloon.

Examine the poster. There are two beavers posing on the New York city emblem. The final symbol is a beaver.

The combination is bear, beaver, bear, lion (Nefertiti in Berlin, Picasso's Guernica in NY, Ad's portrait in Madrid and Buonarroti's Adam on the Sistine chapel ceiling - the pope). Now to enter the baroness's cabin again.

Enter the side desk. Go upstairs. Climb into the ventilation shaft.

You make a muffled shriek as you enter the cabin you see the Baroness collapsed on the bed with blood everywhere, and hear Miss Miller outside the door. You climb out to encounter Adil, you go converse and then go back in; then Adil is caught by Legrand after he closes the ventilation shaft. Adil is confronted and taken away. A gunshot is heard.

Under pressure

You are Adil again.

In the cargo bay the next morning, Inch comes by and talks to you. He is not happy. He tells you about the baroness's murder. Mister X is still ready, and Inch should be able to move about freely in the museum as her representative. They are interrupted by the Constable coming to question you. Inch is not happy about Zellner. Dr Gebhardt killed the baroness, clever but not clever enough. He put Zellner on the trail of the doctor, in hope that the doctor will dispose of the detectives. Inch, NO MORE DEATHS!!!! You need to escape and warn Constable Zellner - so it was Adil!

Examine the bars

Look at the blanket. He's worried about Alex. I'm annoyed I didn't get to open the case!

Examine the cup

Examine the lock

Examine the hinge

Examine the board. There's a nail in it.

Use the blanket with... Throw the blanket at the board. You get a board and a nail.

Use the nail. Press the bolt out of the hinge with the nail. You use the cup and manage to take out the hinges and open the door.

You are free!

Examine the cell. You plan to slip back into the cell afterwards.

Examine the hose, and again. You take it.

Examine the car - he reminisces. Search the car.

Examine the door. Assume Oliver is still outside standing guard. Examine again.

Go back past the car. Examine the shelf. You find a heavy pulley.

Examine the cavity

Examine the hook

Examine the higher shelf, you climb up and find and grate and a bent pipe.

Open the bars. No joy.

Climb down the shelf

Use the pulley with... Attach the pulley to the holder.

Examine the crane controls.

Use the hose with... Attach the hose to the hook

Examine the pulley

Examine the hook

Use the hose with... Use the hose with the pulley

Use the hose with... Attach the hose to the bars

Use the crane controls. Woo hoo!

Climb up the shelf

Climb out

[ 3,500 points (+1,500) ]

You are just in time to save the Constable! You run after the Doctor who is escaping.

Enter the saloon. Nope, not in there.

Go to the side deck

Ghost of the past

Pick any direction. The Doctor runs out and attacks you. You fall, and are hanging off the gangway. Luckily you save yourself.

You go automatically to the forecastle to see the Doctor climbing over the railing. You talk to him. Who did he love? The baroness's sister... Jewish, he hid them (her and her whole family). She was pregnant? He felt betrayed and reported their location, they were burned out! Ask about the murder of the baroness. The baroness tried to help her family escape, but he didn't let the sister escape, he wanted to protect them. The sister sent photos. He reinvented himself after the war. Then he was recognised. He wants to kill himself. Inch interrupts. You stop Inch. No more dead people! Inch points a gun at the doctor. Inch explains how he will convince Legrand that the doctor was The Raven, a means to an end. Let him live! Oops. You still need me! No!! He pushes the doctor into the sea.

Witness

Witness Dr. Gebhardt's end.

Witness

1 guide Offline Game Mode Single Player Main Storyline

[ BONUS: Pictures unlocked - 4,000 points (+500) ]

A simple plan

Back at the museum. Alex drives by and winks at you :) Inch is waiting by a car and beckons you over. You talk to him. He used the press as a diversion (he's the one that told the papers) to besiege Legrand. Just waiting for the safe and Legrand to leave. Mister X? Blueprints under the statue of Imhotep, how to open the secret entrance, meet in the basement. He won't tell you more. You have to find a way in as the museum is closed to visitors.

Examine the van

Open the door. And again. Locked. Examine the van door

Examine the fire ladder, and again. Too high to reach

Examine the hitch. Take the tennis ball.

Push the van backwards. Nope, it's not moving (handbrake)

Search the trash can. You find an umbrella. Check the umbrella. You get a wire.

Use the wire. Open the door with the wire. Nope, it can't catch hold

Go to the museum entrance

Examine the drain. Ew, no! Examine again.

Use wire. Put the wire in the drain. Nothing. Wire is now bent.

Go into side street

Use bended wire . Open the door with the wire.

Search the van.

Search the footwell

Put on the painter's clothes. Ew!

Search the van again

Turn on the radio.

Release the handbrake

Back to the street

Push the van backwards

Search the van.

Engage the handbrake

Back to the street

Climb up the ladder

Examine the chimney, and again. There's a triangle scratched into the stone. It won't budge.

Examine the wall. Nope, can't guess.

Look into the skylight

Climb down. Go to the museum entrance. Go up stairs. You encounter a small dog (Grace?)

Examine the sign, and again

Talk to the dog. Look at the dog.

Use tennis ball. Play with the dog. Repeat 3 times!

Enter the museum. You are told the museum is closed today. Yes, I'm a craftsman. You're not on the list. It must be on the list! You exit the museum.

Use tennis ball. Throw the tennis ball in to the museum. The guard runs out and threatens the dog.

Use tennis ball. Throw the tennis ball in to the museum.

Sneak into the museum. You sneak into the guard's office and hide until the telephone table

Open the drawer

Write the company name on the list

Tamper with the coffee machine

Sneak out (tee hee, what did he do to the coffee?)

Enter the museum. You are now on the list :) Blame the co-worker, of course. You get a pass.

Examine the women, and again

Examine the treasure chamber, and again

Go into the main hall

Look at Lady Westmacott

Look beneath the statue (top left of room). Get museum blueprints. Of course, discuss your plan out loud in an echo-y room! Alex joins you. You tell her that the doctor is dead, by Inch. You tell her about the basement under the treasure chamber. Who is this Mister X? The other entrance is on the roof. Small triangle on the roof; 3, 6 and 2 written next to it.

Examine the statue

Examine the wall, and again. You can't open it from this side

Go upstairs

Go outside. Go down stairs. Go into the side street. Climb onto the roof.

Examine the chimney

You see the side of the chimney. There are 5 stones, The triangle, and 4 buttons with the numbers (in roman numerals) 6, 5, 2 and 3.

Press the stones in this order: 2, 6, 3. (Written from right to left on the plan, of course)

Enter the attic

[ 6,500 points (+2,500) ]

A nasty surprise

Examine the lamp, and again, and a third time

Examine the equipment, and again

Examine the coil, and again

Examine the hatch

Go downstairs

Discoverer

Find the entrance to the secret basement!

Discoverer

1 guide Offline Game Mode Single Player Main Storyline

Examine the switch. Nothing

Examine the cable. Lamp was removed, cable cleanly severed

Go upstairs

Examine the lamp. Screw the bulb out of the fixture... why?

Use Swiss army knife. Cut the cable.

Use Swiss army knife. Remove the insulation (on the bulb with wire in your inventory)

Go downstairs

Use Swiss army knife. Use the cable with the knife.

Use the lamp with exposed wires . Connect the cables.

Examine the lamp

Turn the light on

Examine the lamp. You remove the light bulb.

Go upstairs

Use the light bulb. Use the bulb with the tar paper.

Go downstairs

Use the light bulb . Screw the bulb into the fixture.

Turn the light on. Let there be light!

Examine the table, and again.

Go left, there's a mechanism. NOTE: It's extremely tricky to see and highlight. You can save the game, press X to highlight the point and then re-load to help yourself out.

Examine the mechanism. Open the secret door

Oh no! Patricia (Alex) and Inch enter. You are both forced upstairs.

Look at Patricia

Assuage Inch

Examine the bag

Use the handcuffs with... Cuff Patricia to the chair. Awww, it's true love.

Ask Inch about the plan. Everything is in the bag, you have to abseil into the treasure chamber, and break into the display case. Inch will ensure that only the door closes. They are to stay in the museum, in the basement, and then escape through the secret door later. He hadn't anticipated the betrayal, found out by chance. You cannot return until you have the eye. Patricia has already figured it out, she knows Inch won't let them go.

Examine the secret door

Search the bag. Climbing equipment including a rope; and a pack of gum in a cloth bag?! Examine the bag again.

Examine the climbing equipment. Same as in London, minus the mask. Put on the climbing equipment.

Examine the rope

Examine the window, and again

Examine the crank

Use chew gum. What's this? A diamond. You also get chewing gum wrapper.

Use Swiss army knife. Use the knife with the window. Oh, handy, there's a rubber seal.

Use chewing gum wrapper . Override the electrical contacts with the chewing gum wrapper. Damn, you lost it!

Examine the window

Examine the tarp. Window cleaning stuff. Examine the window washer's tools. You get a rag.

Examine the water tap. Open the water tap

Use the rag . Wet the rag.

Use the wet rag with... Use the rag with the window.

Use the crank with... Open the window with the crank

Abseil down into the treasure chamber.

You see Mohktar and Zellner talking.

Examine the camera, and again. Needs to be deactivated.

Use cloth bag. Cover the lens. Examine the camera

Climb down into the treasure chamber

Climber

Abseil to the treasure chamber.

Climber

1 guide Offline Game Mode Single Player Main Storyline

[ BONUS: New pictures unlocked ]

Examine the exit

Examine the display case with the Eye of the Sphinx. And again

Use diamond. Cut a hole in the bullet proof glass.

Use chewing gum . Stick the chewing gum on the glass

Examine the glass pane with the chewing gum

Use diamond . Press the diamond into the chewing gum

Examine the diamond with the chewing gum

Examine the cordon

Use the metal stand with... Hit the diamond

The alarm goes off. Inch wants to lock him in. But why? No jewel yet... then it clicks. And boom!

The smoke clears. You appear to be in the sarcophagus, Oliver is bending over the hole... not a good idea ;)

Open the cover

Walking Dead

Survive the explosion in the treasure chamber

Walking Dead

1 guide Offline Game Mode Single Player Main Storyline

Examine the sarcophagus

Look at Constable Oliver. Totally focused on the hole in floor.

Use the stone with... Knock out Constable Oliver. Sorry, Constable

Look at Constable Oliver

Examine the destruction

Examine the hole. You were supposed to die in the explosion and be the scapegoat.

Climb into the hole

You make your way up to the attic room.

We're back at this point now... edge of seat! Oh no! He shot the Constable in the stomach :(

Adil says, "You are not The Raven!", he doesn't kill. And he's right.

Inch's brother and he worked for the Raven. His brother died, and his arm was crippled. He doesn't know who The Raven is. But now he's trying to lure him out, by executing the burglary of the century under his name. Getting his revenge by sullying his name.

Now Inch tries to set up you for the shooting by handing you the gun, you try and shoot Inch, but no more bullets. Patricia has already escaped. He exits the attic.

Legrand! Inch has been set up. He threatens Inch with a gun, and asks for the Eyes. He shoots Inch, and they all fall over the side of the roof. The jewels shatter on impact with the ground... that doesn't seem right. They are fakes!

Newspaper article being read by Legrand. Inch was played. The Raven is still out there.

Adil and Patricia on the beach. Awwwww :) But does her daddy approve?

[ CUTTING OUT MASSIVE SPOILER IN CASE YOU'RE READING AHEAD! Just watch the final cutscene - it's worth it! ]

Cut to Legrand studying a bunch if papers and photos in his cabin, he seems to have spotted something. He fumbles for his pills, and spots another envelope. A final letter from the Raven, asking him to stop looking for a dead man to the detriment of worse criminals (it echoes something he's already heard). Legrand shoves the papers on to the floor and lies back on the bed content.

[ BONUS: New music unlocked - 8,500 points (+2,000) ]

Secrets solved: 5 (8,500 Adventure Points. Mastery)

Bonus Content

You should have unlocked the following bonus content in total (in this chapter at 4,000 points, in the treasure chamber and at the end):

Concept Art (19): 7 in Chapter 1; 6 in Chapter 2; 6 in Chapter 3
Artwork (9): 3 in Chapter 1; 3 in Chapter 2; 3 in Chapter 3
3D Models (5): 4 in Chapter 1; 1 in Chapter 3
Soundtrack (13): 5 in Chapter 1; 4 in Chapter 2; 4 in Chapter 3

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The Raven How Do I Get Back in the Baroness Room

Source: https://www.trueachievements.com/game/The-Raven/walkthrough/6

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